A month after its announcement, a continuation of the out of nowhere tremendous “multiplayer space mystery” Among Us has been cancelled.
To the extent cancellations go, it’s a moderately welcome one: studio Innersloth has selected to continue taking a shot at (and fixing) the first game, which is the current Among Us game.
In its declaration, Innersloth composes that while the Among Us codebase is inconvenient and old-fashioned, it bodes well to continue work on it given its unexpected popularity. Obviously, that implies a great deal of work adjusting it for a playerbase a lot bigger than the studio ever anticipated.
“We have chosen to cancel Among Us 2 and rather put all our concentration into improving Among Us 1,” the post read. “All of the content we had planned for Among Us 2 will instead go into Among Us 1.”
“This is probably the more difficult choice because it means going deep into the core code of the game and modifying several parts of it.”
It seems like the studio will be occupied. Following the game’s abrupt rising to inescapable Twitch popularity its servers have been copping a pounding, which is a circumstance actually being tended to. All the more excitingly, visually challenged help is not too far off, just like another stage and a companions framework.
Also read: Among Us – How to customize your character
After declaring the continuation a month ago, Innersloth noticed that the first game was “not made to be this huge” and accordingly, it was “incredibly difficult to include more things without breaking existing things”. All things considered, it’s a big risk to fragment the playerbase of such a seemingly niche title, so it’s probably a wise move to fix the game people already have.